Now in early access
Become a 10x
Godot developer.
mebo is a standalone AI IDE that knows your whole Godot project — scenes, scripts, signals and how they fit together. It plans, builds and playtests through the live editor while you make the calls, and every change waits for your approval.
Free to try. No credit card required.
An agent inside
your project.
mebo opens your project beside the Godot editor and works with the same things you do — scenes, nodes, scripts and signals — getting sharper the longer you build together. GDScript and C#, auto-detected.
Knows your project cold
A live map of every scene, script, node and signal — and how they connect. mebo studies your project before it touches a line, like a teammate who's been on the game for months.
Learns with you
mebo keeps a memory of your project — its decisions, conventions and quirks — so you explain things once, and every session picks up where the last one left off.
Grounded in the live Godot docs
Exact signatures and semantics from the official class reference for your Godot version, so the Godot 3 mix-ups that plague generic assistants never reach your code.
Thinks like a game developer
Scene composition, signals over hard references, tight game loops — mebo builds the way experienced Godot developers do and keeps generic boilerplate out of your project.
Hands on the live editor
A tiny addon gives mebo hands: inspect the running scene tree, edit nodes, wire
signals, press play — then verify every edit with real diagnostics (Godot's language
server, dotnet build) before calling it done.
You approve every change
Edits arrive as reviewable diffs. Nothing is written to disk or the scene tree until you accept it. You stay the author — mebo just makes you faster.
Find the fun before
it costs you a year.
Most game ideas only reveal themselves once somebody plays them. mebo shortens the road from idea to playable build, so you can test more ideas, drop the weak ones early, and spend your year on the game players actually want.
Prototype it this week
Rough in the mechanic, wire the UI, stub the content. The busywork that used to eat a weekend happens while you direct.
Playtest while the idea is hot
mebo presses play, reads the errors and fixes them in the same loop — so a new idea is playable before you can talk yourself out of it.
Let players pick the winner
Get builds in front of real players early. The duds cost you a few weeks, and the game that clicks gets your full year.
Made by game developers,
for game developers.
mebo is built by people who make games and know where the evenings go: the boilerplate, the broken NodePath, the API that renamed itself since the tutorial. We built the teammate we always wanted — one that knows your project cold, respects your engine, and always leaves you the final say.
Download mebo
Latest version · macOS, Windows and Linux · auto-updates built in.
Requires Godot 4.2+ for live editor features.
Run this command in your terminal — it downloads the latest version and sets everything up automatically.
Installs to /Applications on macOS and to ~/.local/bin on Linux.
Pricing
Start free. Upgrade when your game gets serious.
Individuals
- 100 credits included
- 1 project
- Core models, including Gemini 3.1 Pro & Haiku
- Community support
- 800 monthly credits
- Up to 2 projects
- All Trial models, plus Sonnet 5, GPT-5.6 Sol & Kimi K3
- Priority updates
- 2,400 monthly credits
- Up to 3 projects
- All models — unlocks Opus 5 & Fable 5
- Priority support
- 7,200 monthly credits
- Up to 10 projects
- All models, including Opus 5 & Fable 5
- Priority support
Studios
- 8,000 shared monthly credits
- Extra seats $50/mo (2,000 credits each)
- Unlimited shared projects
- Team administration
- Custom SSO
- Custom encryption & isolated storage
- No shared infrastructure
- Dedicated support
Weighing your options?
Fair — your game deserves the right tool. We wrote the comparisons ourselves and kept them honest, including where the other side wins.
mebo vs Cursor & Copilot
Cursor and Copilot are brilliant with text. A Godot game lives in scenes, nodes and signals — places a text editor never sees.
Read the comparison →mebo vs Ziva & plugins
An assistant in an editor dock, or a full AI IDE with hands on the editor? Head-to-head, with credit where Ziva earns it.
Read the comparison →mebo vs no AI at all
"Anti-AI" feels principled — until the dev next door playtests five ideas in the time you build one. Here's the honest version of the argument.
Read the essay →Frequently asked questions
Short answers about mebo and using AI with the Godot Engine. More in our Godot AI guide.
Is mebo free to use?
mebo is free to try — the Trial plan includes 100 credits with no credit card required and core models like Gemini 3.1 Pro and Haiku. Paid plans start at $20/month: Pro adds Claude Sonnet 5, GPT-5.6 Sol and Kimi K3, while Claude Opus 5 and Fable 5 are exclusive to Advanced ($60/month) and above. One-time credit top-ups that never expire are available on any plan.
What is the best AI for Godot?
The best AI for Godot is one that understands Godot itself: scenes, nodes, signals and GDScript. Generic assistants often mix Godot 3 and Godot 4 APIs and can't see your scene tree. mebo is built only for Godot: it indexes your whole project, edits scenes through a live bridge to the editor, grounds answers in the official docs for your Godot version, and submits every change as a diff you approve.
Why use mebo instead of Cursor or Copilot?
Cursor and Copilot are excellent general-purpose coding tools — but they only see text. A Godot game is scenes, nodes, signals and resources. mebo maps all of it, edits through a live bridge to the running editor, grounds itself in the docs for your exact Godot version, and playtests the result. Full breakdown in mebo vs Cursor.
Does mebo work with GDScript and C#?
Yes. mebo auto-detects your project's script language and follows its conventions —
typed GDScript or idiomatic C#. It also verifies its own edits: GDScript through
Godot's language server and C# with dotnet build.
Will the AI change my project without asking?
No. Every edit arrives as a reviewable diff, and nothing is written to disk or the scene tree until you accept it. You stay in charge of every change.
Does mebo replace the Godot editor?
No — mebo works alongside the Godot editor. It opens your project folder as a standalone AI IDE, and a small addon bridges it to the running editor so the agent can inspect the live scene tree, edit nodes, wire signals and press play. You keep using Godot exactly as before.
Which platforms does mebo support?
mebo runs on macOS (Apple Silicon and Intel), Windows and Linux, with auto-updates built in. Live editor features require Godot 4.2 or newer.
How is mebo different from Godot AI plugins?
Plugins run inside the Godot editor and are limited to what an editor dock can do. mebo is a full desktop IDE with its own chat, diff review and project index, connected to the editor through a live bridge — agentic editing, docs grounding and a real diagnostics loop, without giving up in-editor control. See how it compares in our Godot AI guide and mebo vs Ziva.
Will AI make me a worse game developer?
Not the way mebo works. Every change is a diff you read and approve — closer to reviewing a teammate's pull request than mashing autocomplete. You keep making the design calls, you see version-correct engine idioms applied to your own code, and the busywork stops eating your evenings. The honest long version — including what AI won't do for you — is in our essay on speed and craft.
Get your evenings back.
Download mebo free and find out how much game you can make in a week.
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